This article will show you how to edit raw scans and their textures.
1) Choose the scan whose texture you would like to edit and export it as a folder containing a sequence of raw frames (File - Export scan - *.ply):
This folder will include both grey- and color-texture files (more information on this topic appears in another article):
2) Apply your desired changes to the color frames, but be sure to avoid changing the file dimensions and extension. To illustrate, we drew a star on one of the frames, as the following example picture shows:
3) Next, drag and drop the icon from the scan folder into the Artec Studio window. Artec Studio will then interpret the folder containing the modified textures as a raw scan and will add this scan to the Workspace:
If you switch to frame-display mode, you will see the changes applied to the texture frames:
Finally, you can use these texture frames in any Artec Studio algorithm—for example, when texture mapping.
Note: full-size screenshots are available in an attachment to this article.
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